Shaders and VFX made for a game project and put together into an environment piece. Made by me are the grass shader, water shader, flame effects, haunted tree shaders and Environment layout, lighting & post processing. Haunted Tree model by Oilyde Martínez González: https://oilyde.artstation.com/, Environment Trees & Rocks by Linnea J Bäckman.

Haunted Tree model by Oilyde Martínez González: https://oilyde.artstation.com/, Environment Trees & Rocks by Linnea J Bäckman.
Ghostly shaders for a haunted tree where I mostly used Fresnel multiplied with an Emissive color to give of a spectral glow around the tree itself, on the arms that use a separate material altogether, and to the mouth and eyes.
Wall of flame made by adding noise textures together into an opacity mask and world position offset, with added point light and Niagara ember particles.
Grass shader that uses a Runtime Virtual Texture to match the color of the landscape layer underneath it, and procedurally generates on only specific landscape layers. Animated through a Simple Grass wind.
Water shader that utilizes the Scene Depth Buffer and Distance Fields to generate foam lines and gradient between colors near intersecting objects.