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Anime style Slime

A "slime" creature inspired by anime games, in particular 'Porings' from Ragnarok: Online to experiment with spritesheet indexes to switch facial expressions on a model dynamically. Modelled, rigged and animated in Maya, spritesheets drawn in Photoshop, shaders and renders made in Unreal engine.

Jumping Animation

Variations of color and facial expressions made entirely by adjusting parameters in material instances.

Variations of color and facial expressions made entirely by adjusting parameters in material instances.

8x8 Spritesheet for the eyes, eyebrows and cheek blush.

8x8 Spritesheet for the eyes, eyebrows and cheek blush.

2x2 Spritesheet for the mouth.

2x2 Spritesheet for the mouth.

Triangulated Wireframe.

Triangulated Wireframe.

Master Materials and Material Instance settings.

Master Materials and Material Instance settings.