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Weapon VFX: Magic Elemental Axe

An elemental fantasy axe I designed Visual Effects for using Unreal Engine, implemented animations and scripts to play the animations and effects for showcase purposes.

Original axe model by Julia Eweström https://julija0.artstation.com/.

Animations from Adobe's Mixamo and retargeted to Unreal Engine's default 'Mannequin' character.

Medieval Combat Dummy by CaptainHC on the FAB store. https://www.fab.com/listings/d9d89431-ff36-454a-8c73-de5b5f8b03df

Effects played by setting up custom Animation Montage Notifies and calling them via Interfaces in the character blueprint's event graph.

Effects played by setting up custom Animation Montage Notifies and calling them via Interfaces in the character blueprint's event graph.

Material for the axe itself. Emission masked through the ID mask of the axe, with the different ID colors baked into different channels. The emission is also saved as a parameter and reused to dynamically chance the strength during the swing with notifies

Material for the axe itself. Emission masked through the ID mask of the axe, with the different ID colors baked into different channels. The emission is also saved as a parameter and reused to dynamically chance the strength during the swing with notifies

Material for the flame effects. Also reused for ice mist and smoke trails in several places via changes to particle color and material instance parameters.

Material for the flame effects. Also reused for ice mist and smoke trails in several places via changes to particle color and material instance parameters.